軟體編號:cai8248-d9-1
軟體名稱:Digital Tutors Advanced Character Rigging in 3ds Max 角色接點傳動教學 英文版
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Digital Tutors Advanced Character Rigging in 3ds Max 角色接點傳動教學 英文版
Digital Tutors Advanced Character Rigging in 3ds Max 角色接點傳動教學 英文版
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軟體名稱: Digital Tutors Advanced Character Rigging in 3ds Max
語系版本: 英文版
光碟片數: 單片裝(單面雙層 DVD)
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安裝說明: 無
系統支援: 適用所有支援播放 MP4(MPEG4) 影片的作業系統
硬體需求: 適用所有支援播放 MP4(MPEG4) 影片的作業系統
軟體類型: 角色接點傳動教學
更新日期: 2013.10.08
軟體發行: Digital Tutors(k.EISO)
官方網站: /www.digitaltutors.com/tutorial/1117AdvancedCharacterRiggingin3dsMax
中文網站: 無
軟體簡介: (以官方網站為準)
由 Digital Tutors 教學網站所推出的教學↓
Advanced Character Rigging in 3ds Max
◎講師
Delano Athias
◎適用階層
進階學習者
◎適用軟體
Autodesk 3ds Max 2013
◎教學時間
10 小時 4 分鐘
章節
1. Introduction and project overview
2. Customizing 3ds Max and a look at the FlexiLine
3. Starting on the FlexiLine
4. Completing the controls for the FlexiLine
5. Setting up advanced twisting control for the FlexiLine
6. Finalizing the FlexiLine twist rig
7. Adding squash and stretch to the FlexiLine
8. Completing the FlexiLine’s squash and stretch system
9. Cleaning up the FlexiLine and creating its envelope objects
10. Wrapping up our work on the FlexiLine
11. Rigging the torso
12. Creating controls for the torso
13. The centerofgravity control
14. Adding a global control
15. Connecting a FlexiLine to the torso
16. Improving the back control selection
17. Progress check The torso
18. Starting on the head rig
19. Dynamically parenting the head to the chest
20. Connecting a FlexiLine to the neck
21. Finishing the neck Flexi system
22. Progress check The neck locking control objects
23. Creating the leg bones
24. Adding ankle bones
25. Building a countertwist solution for the legs
26. Bones systems for IK FK legs
27. Switching between IK and FK
28. Rigging the IK legs
29. Animation controls for the IK legs
30. Connecting our IK foot rig to the control object
31. Setting up auxiliary controls to the drive the IK foot rig
32. Banking control for the feet
33. Progress check The IK legs
34. Creating FK leg controls
35. Connecting the FK leg controls to the FK systems
36. Finishing our work on the FK legs
37. Controlling the visibility of our IK and FK controls
38. Stretchy IK limbs
39. Creating a switch to turn the stretchy systems for the IK legs on and off
40. Connecting the stretchy systems to the primary legs
41. Progress check the stretchy legs
42. Attaching a FlexiLine to the left thigh
43. Setting up the twist behavior for the FlexiLine connected to the left thigh
44. Wrapping up our work on the left thigh FlexiLine
45. Connecting a FlexiLine to the left shin
46. Setting up the twist behavior for the Flexi system connected to the left shin
47. Completing the left shin Flexi rig
48. A knee stretch control
49. Progress check The final leg rig
50. Creating the arm bones
51. Creating finger bones
52. Mirroring the left arm
53. Adding our countertwist rig to the left shoulder
54. A look at the right shoulder countertwist rig
55. IK FK systems for the arms
56. IK controls for the arms
57. Creating FK arm controls
58. Connecting the FK arm controls to the FK systems
59. Locking the wrists to the IK and FK systems
60. Updating the countertwist rig tied to the left shoulder
61. Updating the right arm countertwist rig
62. Stretchy FK arms
63. Rigging the IK arms to stretchy
64. Tying the stretchy systems into the primary arms
65. Controlling the clavicles
66. Progress check the arms
67. Connecting a FlexiLine to the left shoulder
68. Setting up the twist behavior for the left shoulder Flexi rig
69. Finishing the twist control for the left shoulder FlexiLine
70. Completing the left shoulder’s Flexi rig
71. Attaching a Flexi system to the left forearm
72. Setting up the twist behavior for the left forearm’s Flexi rig
73. Finishing the left forearm’s FlexiLine
74. The elbow stretch control
75. Progress check the final arm rig
76. Adding finger controls
77. Wrapping up our finger controls
78. Creating a squash and stretch head rig
79. Skinning the character to its control rig
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